Thursday, 23 April 2015

Reflection Synopsis




"Good teaching is good teaching, no matter how it's done."
(WorldWideLearn.com)



‘Digital learning is any type of learning that is facilitated by technology or by instructional practice that makes effective use of technology’ State Government Victoria Department of Education & Training (2014). Digital learning includes virtual learning, game based learning, collaborations and reporting online. E-learning is the use of digital technologies in a traditional classroom setting which creates a learning environment with endless possibilities. There are many ways that e-learning can improve learning gains in an educational environment.

By using e-learning in and out of classrooms students have the ability to search topics further and in more detail. E-learning and digital learning allows information to be readily available to anyone with internet connection and enables the use of digital tools to help the student study at their own pace. For example, if a student misses out on a lecture they can watch it at a later time online. They can study what they want, when they want, where they want – information is ready at the touch of a button, in the palm of their hand.

Another encouraging feature relating to e-learning is that students with learning disabilities or with English as a second language have access to these digital technologies which have advanced so that those students can still learn with their peers. For example, if a student has English as their second language, there are apps or language translators readily available for mobile devices, tablets and also computers that they can use so that they don’t fall behind.

E-learning lets students learn in the ways that they learn the best. For students that are auditory learners, they can look up informative videos and mp3’s. Visual learners can look for interactive websites and games, images, slideshows and videos. With no time limits on e-learning, information is accessible 24/7 which makes learning and studying easier for students to partake in their own time and this will motivate them to learn by themselves which makes them more efficient learners. As for where they want to learn they can learn anywhere that they feel comfortable and anywhere that is a suitable learning environment for instance at school, at home, the library, a friend or relatives home or on the go.

Aside from all of the positives that come with e-learning and the use of digital tools in classes, there are also negatives that are attached to the use of these technologies. For one, online safety is a major concern for teachers, schools, parents and students. There are so many cases of online bulling – with some cases not being reported - that websites used for classes must be monitored carefully and continuously for inappropriate language, links and comments. Teachers will have to make sure that the websites they want to use are approved by the school so that they have the best protection and lock certain websites that they know students will visit from being accessed.

Cyber (smart :) is a website made by the Australian Government that contains information on how to be safe online and the consequences of unsafe behaviour. This information is available to students, teachers and parents to ensure that whoever uses the internet is safe online and offline. Teachers, parents and students all need to be aware of the dangers of being online and this website is the place to get that information. Cyber (smart :) has information for young kids, kids, teens, parents and schools. There are fun games and videos for the young kids quizzes to test how cyber smart kids and teens are about cyber safety.


Substitution
Augmentation
Modification
Redefinition
Students can use digital tools to easily edit their writing.


Instead of handwritten work, students can now print their work.


Internet is a source of information for students to utilize for their writing topics.
Students can use
  • Spell check
  • Grammar check
  • Find synonyms
  • Use thesaurus
  • View word count



Students can insert images to their documents to make them more interesting.
With teacher direction students can use collaborative spaces for writing tasks.


Students can also use online collaborate sessions to share information and ideas with peers.


Work can be done away from school.
Collaborate sessions can be shared with other school classes globally.


Information is shared in virtual classrooms. Each student can contribute ideas to be utilized.




The SAMR model is on digital technologies that talks about evolving from handwritten text to using digital technologies to improve spelling, grammar and how they can by using digital technologies, insert pictures and videos into their documents. Using digital technologies in classrooms helps the students to develop their writing, reading and listening skills as these three areas all have technologies designed to develop them. While this is a good process I’m afraid that the future generations will only know how to use technology and will not know what a pen is or how to write a handwritten letter.













References
Australian Government (2015). Cyber (smart :). [ONLINE] Available at: http://www.cybersmart.gov.au/. [Last Accessed 22 April 2015].
State Government Victoria Department of Education & Training (2014). Teaching with Digital Technologies. [ONLINE] Available at: http://www.education.vic.gov.au/school/teachers/support/pages/elearningcurriculum.aspx. [Last Accessed 22 April 2015].
WorldWideLearn (1999-2015). Benefits of E-Learning. [ONLINE] Available at: http://www.worldwidelearn.com/elearning-essentials/elearning-benefits.htm. [Last Accessed 22 April 2015].


Wednesday, 15 April 2015

Week 6, Reflection 5.

This weeks topic is Mobile Devices. To me mobile devices are Smartphones, Tablets and Laptops. I have made a Prezi to talk about mobile devices in classrooms.




References

jas4jf (2009) Laptops in the Classroom: What Are We Gaining?What Are We Losing? retrieved from: https://www.youtube.com/watch?v=TkXeNR52w_o

Justin Ferriman (2013) Benefits of Mobile Devices in the Classroom. retrieved from: http://www.learndash.com/benefits-of-mobile-devices-in-the-classroom/

Prezi, retrieved from: https://prezi.com/

Tuesday, 14 April 2015

Week 5, Reflection 4, Group 4 Tools

This post is about a few open ended ICTs tools. I really wanted to have a go at using Museum Box but I was unable to even sign up for an account to use it. You have to be a teacher with a school and then you have to pay for a subscription so I was pretty disappointed. I had even thought of how i could have used it in a music classroom. I could talk about instruments and divide them into their groups on each individual box so woodwind and brass for example. I could then have pictures of each woodwind instrument and then some information relating to the instrument. Here is an example of a Museum Box on jazz:

http://museumbox.e2bn.org/creator/viewer/show/233295

Moving on to Google Maps, this tool would be great for History or Geography classes however in my music classes it wouldn't be as useful. The examples I can think of that would benefit from Google Maps is making a Map timeline following a musician and their journey. So you would begin with where they were born, then where they first went to develop their musical abilities and then where they traveled throughout their career. I did attempt to make a map for this blog post however i found it to be difficult. The new version of Google maps wouldn't let me make a map so I Google searched how to create a Google map and found a video on how to. However I was unable to make the map because there wasn't the right links and buttons to make the map.

Wednesday, 8 April 2015

Week 5, Reflection 4


This week we looked at PowerPoint, Prezi and Glogster. Here is my Prezi that goes through all three digital technologies.





So as you can tell I'm not really a fan of PowerPoint in this day and age. However back in school we all thought it was the coolest thing ever... Don't things change fast. now PowerPoint is on the bottom of my list and Prezi is on the top of my list.

Anyway thanks for reading my blog post. See you next post.



References:
Newlearninguk, (2010) Glogster in 90 seconds, retrieved from: https://www.youtube.com/watch?v=MvC47fUANLk


Thursday, 2 April 2015

Week 4, Reflection 3


This week we look at a few technologies that can be used in classrooms. In particular we will look at podcasts, videos and images.

Images in classrooms I believe are good technological tools. Whether in PowerPoints, on overhead projectors, interactive white boards or on posters and worksheets they can be used to engage students in their learning. Images can help students that learn visually to fully understand the content or just help to get the point across more efficiently. For example: comparing the sizes of a jazz trio to a big band.





              (source google images)







   
        

                                                            (source google images)


The use of podcasts in classrooms should be embraced. Podcasts include radio shows, documentaries and even live performances. In classes they can be used to convey more information than was in class or completely new information. Also there are many podcasts about almost every topic out on the web and finding some that are relevant to classes should be easy to find. Students can be introduced to different artists, musical groups and even other students’ ideas by listening to various podcasts.







In this video I will talk about how students could engage in technology in class with video making. 

I honestly struggled with making this video using windows movie maker. Firstly i couldn't get it to convert to the format I needed, then i discovered that the videos were sideways, then the conversion only made the videos to half their actual length and finally, I was unable to save the movie. I asked for help from Monique as to how she made her movie, so I attempted to make my movie with Windows Live Movie Maker. Having already done what I wanted to in the first program, making my video in this program was really simple and straightforward. 






References

Mai, Mae (n/a): Q. What Killed the Big Bands? A. The Cost Disease! retrieved from: https://silpayamanant.wordpress.com/2013/01/25/q-what-killed-the-big-bands-a-the-cost-disease/

Smith, Geoffrey (2015): Geoffrey Smith's Jazz, retrieved fromhttps://audioboom.com/boos/2941220-gsj-28-feb-15-charlie-parker

Thursday, 26 March 2015

Week 3, Reflection 2


This week we were asked to look at different ICTs for classrooms. I chose to make a weebly. I found making a weebly not as easy as making a blog. You have to drag text boxes where you want them whereas a blog is simple and structured. There weren't many templates that appealed to me and there wasn't much leeway design wise. In my weebly, I talk about blog features. Here is the link for you to check it out:



This is my PMI for weeblys:
Positive
Minus
Interesting
Different ICTs
No space for creativity, design wise
Very similar to blogs
Fairly easy to create
Not as safe as other websites



I just made a new Voki. See it here:

Using blogs and weeblys in classrooms would be beneficial to post more information about that days topics and any extra links that can be useful for more information. Specifically in a music classroom, a weebly could be created as an assignment about different musicians. They can have various pages relating to different topics such as 'songs they composed', 'life timelines' 'songs they are famous for'. I think that would be a very interesting way to display that information.

Wednesday, 18 March 2015

Week 2, Reflection 1

I am going to attempt to write this blog while my kitten hovers over me... (see I'm not joking)





Firstly I am going to talk about de Bono's Thinking Hats, then move on to 'What is Pedagogy' and then onto Bloom's Taxonomy and the SAMR model.





The Six Thinking Hats® Tool Kit




 

Blue Hat Thinking- Process
  • Thinking about thinking
  • What thinking is needed?
  • Organizing the thinking
  • Planning for action

White Hat Thinking- Facts
  • Information and data
  • Neutral and objective
  • What do I know?
  • What do I need to find out?
  • How will I get the information I need?

Green Hat Thinking - Creativity
  • Ideas, alternative, possibilities
  • Provocation - "PO"
  • Solutions to black hat problems

Yellow Hat Thinking- Benefits
  • Positives, plus points
  • Logical reasons are given.
  • Why an idea is useful

Black Hat Thinking - Cautions
  • Difficulties, weaknesses, dangers
  • Logical reasons are given.
  • Spotting the risks

Red Hat Thinking - Feelings
  • Intuition, hunches, gut instinct
  • My feelings right now.
  • Feelings can change.
  • No reasons are given.

(http://www.debonoforschools.com/asp/six_hats.asp)



Beginning this activity, my view on mobile phones was a definitive 'no way". However going through the scaffolding questions through the hats I found myself questioning my beliefs. Before completing the activity i read through other people's ideas on the topic. This gave me more of an insight into other ways of thinking which in turn made me think about the topic from different perspectives. Some issues i find with having personal mobile phones in class include, monitoring students access to make sure they are looking at the right things and internet safety.


    The learning theories I have linked with this topic is 'Social Constructivism' and 'Connectivism'. The wiki activity was based off of Social Constructivism as it was a collaboration of ideas and Connectivism in that it is using technology to participate in the activity.




    What is Pedagogy?

    Every teacher teaches differently. There isn't necessarily a 'good' or 'bad' pedagogy method. A 'good' method is one that achieves the desired learning outcome. Students all learn differently and what may be considered a good method for some students might not be a good method for other students. It is up to the teacher to discover what methods are best for each student and find a happy medium. 



    Bloom's Taxonomy and SAMR


    (https://juliaec.files.wordpress.com/2011/04/blooms_taxonomy.jpg)


    Bloom's Taxonomy was created in 1956 to promote higher order thinking. Through activities the students are able to apply new knowledge to not just remember the facts (rote learning) but actually understand the concepts at a higher understanding. The process includes introducing student held knowledge, analysing this knowledge, deriving and strengthening knowledge and theory from this analysis, and then moving towards evaluation of the knowledge therefore creating culmination of learning.

    SAMR is A Model for Enhancing Instructional Technology Integration.

    SAMR
    Image the creation of Dr. Ruben Puentedura, Ph.D. http://www.hippasus.com/rrpweblog/
    (http://www.schrockguide.net/samr.html)

    The SAMR model is similar in design to Bloom's Taxonomy as the re-designed taxonomy is technologically based and helps students enhance their ICT skills and transform their knowledge into a deeper understanding and the SAMR model does the same. The enhancement helps students with the ICT skills and the transformation side helps students gain a deeper understanding of content through technology. 


    References:
    Candace M (2013) SAMR in 20 Seconds, retrieved from: https://www.youtube.com/watch?v=us0w823KY0g
    Donald Clark (1999-2015) Bloom's Taxonomy on Learning Domains, retrieved from: http://www.nwlink.com/~donclark/hrd/bloom.html#cognitive
    Google Images: https://juliaec.files.wordpress.com/2011/04/blooms_taxonomy.jpg
    Kathy Schrock (2013-2015) Kathy Schrocks Guide To Everything, retrieved from http://www.schrockguide.net/samr.html